GOOGLE SITES SEBAGAI PLATFORM PENGEMBANGAN BAHAN AJAR DIGITAL: STUDI DESAIN DAN ANALISIS PENGALAMAN PENGGUNA

Authors

  • Abelia Ayuni Universitas Swadaya Gunung Jati
  • Surya Amami Pramuditya Universitas Swadaya Gunung Jati

DOI:

https://doi.org/10.26618/2ejkby98

Keywords:

Bahan Ajar Digital, Google Sites, Pengalaman Pengguna, Pembelajaran Matematika

Abstract

Tujuan: Penelitian ini bertujuan untuk menganalisis pengembangan bahan ajar digital berbasis Google Sites ditinjau dari aspek desain, aksesibilitas, dan pengalaman pengguna dalam pembelajaran matematika.

Metode: Penelitian ini menggunakan pendekatan Research and Development (R&D) dengan model ADDIE yang meliputi tahap analysis, design, development, implementation, dan evaluation. Subjek penelitian terdiri atas 2 guru matematika dan 38 siswa kelas X serta dua validator. Data dikumpulkan menggunakan angket skala Likert empat tingkat yang mengukur aspek teknis, pedagogis, dan estetika, kemudian dianalisis secara deskriptif kuantitatif melalui perhitungan skor rata-rata dan persentase.

Hasil: Hasil penelitian menunjukkan bahwa bahan ajar berbasis Google Sites memperoleh skor rata-rata keseluruhan sebesar 4,2 dengan kategori baik, dengan skor tertinggi pada aspek pedagogis (4,5) dan terendah pada aspek estetika (4,0).

Simpulan: Temuan ini menunjukkan bahwa Google Sites efektif sebagai media bahan ajar digital yang mudah diakses dan mendukung pembelajaran matematika, serta memberikan kontribusi praktis dalam pengembangan media pembelajaran berbasis web, meskipun masih memerlukan peningkatan pada aspek visual dan responsivitas.

Author Biographies

  • Abelia Ayuni, Universitas Swadaya Gunung Jati

    Pendidikan Matematika

  • Surya Amami Pramuditya, Universitas Swadaya Gunung Jati

    Pendidikan Matematika

References

Alam, T. M., Stoica, G. A., Sharma, K., & Özgöbek, Ö. (2025). Digital technologies in the classroom in the last decade (2014–2023): A bibliometric analysis. Frontiers in Education, 10, 1533588. https://doi.org/10.3389/feduc.2025.1533588

AlShaikh, R., Al-Malki, N., & Almasre, M. (2024). The implementation of the cognitive theory of multimedia learning in AI educational tools. Heliyon, 10(5), e13926. https://doi.org/10.1016/j.heliyon.2024.e13926

Bond, M., Bedenlier, S., Marín, V. I., & Händel, M. (2020). Emergency remote teaching in higher education. International Journal of Educational Technology in Higher Education, 17(1), 1–24. https://doi.org/10.1186/s41239-020-00282-x

Bower, M. (2019). Design of technology-enhanced learning: Integrating research and practice. Emerald Publishing. https://doi.org/10.1108/9781789733945

Chiu, T. K. F., & Churchill, D. (2015). Design of learning objects for concept learning. British Journal of Educational Technology, 46(3), 620–636. https://doi.org/10.1111/bjet.12159

Damayanti, R., & Prakoso, Y. (2024). User experience in digital learning media. Jurnal Teknologi Pendidikan, 26(1), 45–58. https://doi.org/10.21009/jtp.v26i1.30567

Farahani, M. (2023). Digital transformation in education during COVID-19. Education Sciences, 13(2), 123. https://doi.org/10.3390/educsci13020123

Fiorella, L., & Mayer, R. E. (2021). The Cambridge handbook of multimedia learning (2nd ed.). Cambridge University Press. https://doi.org/10.1017/9781108894333

Gegenfurtner, A., & Kollar, I. (2025). Designing effective digital learning environments. Routledge. https://doi.org/10.4324/9781003386131

Garrett, J. J. (2011). The elements of user experience. New Riders.

Gulbahar, Y., Rapp, C., Kilis, S., & Sitnikova, A. (2025). Visual design in digital learning environments. Computers & Education, 210, 104567. https://doi.org/10.1016/j.compedu.2025.104567

Hodges, C., Moore, S., Lockee, B., Trust, T., & Bond, A. (2020). The difference between emergency remote teaching and online learning. Educause Review. https://er.educause.edu/articles/2020/3

Imaduddin, M., & Firdaus, F. (2025). Accessibility in digital learning media. Jurnal Pendidikan Teknologi Informasi, 8(1), 12–20. https://doi.org/10.21009/jpti.v8i1.222

Ioniță, D. (2024). LMS vs simple platforms: A usability comparison. Education and Information Technologies. https://doi.org/10.1007/s10639-024-11987-3

Jayadi, A., Nurhadi, D., & Kurniawan, R. (2023). Digital divide in Indonesian education. Jurnal Pendidikan, 12(2), 145–156. https://doi.org/10.21009/jp.v12i2.333

Kurniawan, D. T., Abidin, Y., & Pratama, R. (2024). Web-based mathematics learning media effectiveness. International Journal of Instruction, 17(2), 123–140. https://doi.org/10.29333/iji.2024.1727a

Lai, J. W. M., & Bower, M. (2020). Evaluation of technology use in education. Computers & Education, 148, 103780. https://doi.org/10.1016/j.compedu.2020.103780

Lindsay, E., & Redmond, P. (2024). Collaborative learning in digital platforms. Australasian Journal of Educational Technology, 40(1), 55–70. https://doi.org/10.14742/ajet.8790

Mayer, R. E. (2021). Multimedia learning (3rd ed.). Cambridge University Press. https://doi.org/10.1017/9781316941355

Moreno, R., & Mayer, R. E. (2000). Interactive multimodal learning environments. Educational Psychology Review, 12(4), 259–267. https://doi.org/10.1023/A:1006556615047

Mulqueeny, K., Kostyuk, V., Baker, R., & Ocumpaugh, J. (2015). Incorporating affect in learning systems. Computers in Human Behavior, 48, 50–61. https://doi.org/10.1016/j.chb.2015.01.028

Ninghardjanti, P., dkk. (2023). User experience in digital learning. Jurnal Pendidikan Teknologi, 15(2), 88–98. https://doi.org/10.21009/jpt.v15i2.29876

Nisa, K., & Aryanti, D. (2025). Student engagement in digital learning environments. Jurnal Pendidikan, 18(1), 77–89. https://doi.org/10.21009/jp.v18i1.4567

Nugroho, A., & Sari, D. (2023). Website usability and student motivation. Jurnal Teknologi Pendidikan, 25(2), 100–110. https://doi.org/10.21009/jtp.v25i2.28765

Pacheco-Molero, L., dkk. (2025). Likert scale optimization in educational research. Educational Measurement Journal, 12(1), 33–47. https://doi.org/10.1080/educmeas.2025.112233

Prakash, A., & Rajendran, R. (2026). User experience in digital STEM learning. Education and Information Technologies. https://doi.org/10.1007/s10639-025-13848-3

Riduwan. (2015). Skala pengukuran variabel penelitian. Alfabeta.

Rozhana, K., dkk. (2023). UX and student satisfaction. Jurnal Pendidikan Digital, 5(1), 22–34. https://doi.org/10.21009/jpd.v5i1.30123

Sakinah, N., dkk. (2025). Interface usability in e-learning. Jurnal Teknologi Pendidikan, 27(1), 65–78. https://doi.org/10.21009/jtp.v27i1.31234

Sihombing, H., dkk. (2024). Infrastructure challenges in online learning. Jurnal Pendidikan Indonesia, 13(1), 45–56. https://doi.org/10.23887/jpi.v13i1.56789

So, H. J., dkk. (2019). Interactive learning environments and engagement. Educational Technology Research and Development, 67(4), 885–903. https://doi.org/10.1007/s11423-019-09670-0

Springer, M., & Kangmei, Z. (2024). Google Workspace in education. Educational Technology Review, 32(1), 12–25.

Trust, T., & Whalen, J. (2020). Should teachers use Google Classroom? Journal of Technology and Teacher Education, 28(2), 189–196.

Uchima-Marin, J., dkk. (2024). Web-based learning effectiveness in mathematics. Computers & Education, 205, 104321. https://doi.org/10.1016/j.compedu.2024.104321

Wardana, R., & Arifin, Z. (2024). Digital learning motivation. Jurnal Pendidikan, 17(2), 90–102. https://doi.org/10.21009/jp.v17i2.3456

Wijaya, A., & Sari, M. (2024). Accessibility issues in educational websites. Jurnal Teknologi Informasi Pendidikan, 9(1), 15–27. https://doi.org/10.21009/jtip.v9i1.27890

Zhang, Y., & Chen, L. (2025). Multimedia learning effectiveness in STEM. Computers & Education, 210, 104789. https://doi.org/10.1016/j.compedu.2025.104789

Zhao, Y. (2024). Digital platforms in education. Educational Research Review, 42, 100567. https://doi.org/10.1016/j.edurev.2024.100567

Published

2026-04-20

Issue

Section

Articles