The Development of Applications using Augmented Reality Technology as the Teaching Media of Special Mirror Lights

Rosynanda Nur Fauziah, Dwi Sulisworo

Abstract


This research was conducted due to the low interest of researchers to develop applications using smartphone-based Augmented Reality technology. The objective of this study was to produce a teaching media based on smartphone applications using augmented reality technology. The research method used was research and development with a 4D (Four-D) development model, which consisted of 4 stages, namely Define, Design, Develop, and Disseminate, which aimed to produce products with experts validity, namely media and material experts and also students’ responses. The results of assessment in the teaching media development conducted by the media experts was 4.273 (Good), while the assessment value from the material experts was 4.291 (Good). The average value of students' responses was 4.083, and it can also classified as Good. It means that the applications can be used as teaching media in the classroom to boost innovation for efficient and interactive teaching. Therefore, it can be concluded that the applications are suitable for use and apply in learning activities.


Keywords


Augmented Reality, Learning Media, Smartphone, Special Lights Mirror

Full Text:

PDF

References


Agrawal, A., Schaefer, S., & Funke, T. (2018). Incorporating industry 4.0 in corporate strategy. In R. Brunet-Thornton, & F. Martinez (Eds.), Analyzing the Impacts of Industry 4.0 in Modern Business Environments, 161-176. IGI global. https://doi.org/10.4018/978-1-5225-3468-6.ch009

Al-Fawareh, H. M. A., & Jusoh, S. (2017). The use and effects of smartphones in higher education. International Journal of Interactive Mobile Technologies, 11(6), 103–111. https://doi.org/10.3991/ijim.v11i6.7453

Anwariningsih, S. H., & Ernawati, S. (2013). Development of interactive media for ict learning at elementary school based on student self learning. Journal of Education and Learning (EduLearn), 7(2), 121. https://doi.org/10.11591/edulearn.v7i2.226

Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). International forum of educational technology & society augmented reality trends in education : a systematic review of research and applications. Educational Technology, 17(4), 133–149. Diakses dari http://hdl.handle.net/10256/17763

Budiman, R. D. A. (2016). Developing learning media based on augmented reality (Ar) to improve learning motivation. JETL (Journal Of Education, Teaching and Learning), 1(2),89.https://doi.org/10.26737/jetl.v1i2.45

Chaidar, H. (2014). Pemanfaatan teknologi informasi dan komunikasi dalam pembelajaran di sma muhammadiyah tarakan. Jurnal Kebijakan Dan Pengembangan Pendidikan, 2(2), 184–192.

Chen, Y., Wang, Q., Chen, H., Song, X., Tang, H., & Tian, M. (2019). An overview of augmented reality technology. Journal of Physics: Conference Series, 1237(2), 1-5. https://doi.org/10.1088/17426596/1237/2/022082

Dewi, L. R., & Anggaryani, M. (2020). Pembuatan media pembelajaran fisika dengan augmented reality berbasis android pada materi alat optik. Inovasi Pendidikan Fisika, 09(03), 369–376.

Febrianti, R. (2016). Pengembangan media pembelajaran berbasis augmented reality pada kompetensi dasar memahami rangkaian multiplexer, decoder, flip-flop dan counter kelas X SMK Negeri 2 Surabaya. It-Edu, 1(01), 48–56.

Foen, N. S., Hassan, N. S. I. C., Hassan, C., Nor, N. H. M., Ain, N., & Malek, N. A. A. (2017). The relationship between smartphone use and academic performance: a case of students in a malaysian tertiary institution. Malaysian Online Journal of Educational Technology, 5(4), 58–70. Diakses dari https://eric.ed.gov/?id=EJ1156718

Gorbi, I. A., Nyoman, P. N., & Putu, A. L. (2018). Instructional materials tevelopment through 4D model. SHS Web of Conferences, 42(00086), 1-4. https://doi.org/10.1051/shsconf/20184200086

Hakim, L. (2018). Pengembangan media pembelajaran PAI berbasis augmented reality. Lentera Pendidikan : JurnalIlmu Tarbiyah Dan Keguruan, 21(1), 59–72. https://doi.org/10.24252/lp.2018v21n1i6

Haryati, S. (2012). Research and development (R&D) sebagai salah satu model penelitian dalam bidang pendidikan. Majalah Ilmiah Dinamika, 37(1), 11–26.

Ishaq. (2018). Desain pengembangan pembelajaran design development based learning information and communication technology ( ICT ). Jurnal Pendidikan Fisika, I(3), 73–85.

Kaji, S., Kolivand, H., Madani, R., Salehinia, M., & Shafaie, M. (2018). Augmented reality in smart cities: a multimedia approach. Journal of Engineering Technology, 6(1), 28–45.

Marisda, D. H. (2016). Pengembangan modul fisika kesehatan materi getaran, gelombang, dan bunyi melalui model pembelajaran langsung di SMK Kesehatan Terpadu Mega Rezky Makassar. Jurnal Pendidikan Fisika, 4(3), 267–275.

Martono, K. T., & Nurhayati, O. D. (2014). Implementation of android based mobile learning application as a flexible learning. International Journal of Computer Science Issues, 11(3), 168–174.

Miraza, R., Jufrida., & Pathoni, H. (2015). Pengembangan media e-learning berbasis edmodo dengan pendekatan saintifik pada materi gelombang bunyi. Jurnal Pendidikan Fisika, 3(3), 231–240.

Nandyansah, W., & Suprapto, N. (2019). Pengembangan media pembelajaran berbasis augmented reality untuk melatihkan keterampilan berpikir abstrak pada materi model atom. Inovasi Pendidikan Fisika, 8(2), 756–760.

Roblek, V., Meško, M., & Krapež, A. (2016). A complex view of industry 4.0. SAGE Open, 6(2), 1-11. https://doi.org/10.1177/2158244016653987

Setiono, M. A., & Riwinoto. (2015). Analisa pengaruh visual efek terhadap minat responden film pendek eyes for eyes pada bagian pengenalan cerita (part 1) dengan metode skala likert. Jurnal Komputer Terapan, 1(2), 29–36.

Sumardani, D., Saraswati, R. R., Putri, A., Bakri, F., & Muliyati, D. (2020). System implementation of augmented reality application in student worksheet. Jurnal Informatika : Fakultas Sains dan Teknologi, 8(1), 10-18.

Wahyudi, B. S., Hariyadi, S., & Hariani, S. A. (2014). Pengembangan bahan ajar berbasis model problem based learning pada pokok bahasan pencemaran lingkungan untuk meningkatkan hasil belajar siswa kelas X SMA Negeri Grujugan Bondowoso. Pancaran, 3(3), 83–92.

Wardani, D. L., Degeng, I. N. S., & Cholid, A. (2019). Developing Interactive Multimedia Model 4D For Teaching Tatural Science Subject. International Journal of Education and Research, 7(1), 63-72.




DOI: https://doi.org/10.26618/jpf.v9i2.4899

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Jurnal Pendidikan Fisika

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

View JPF Stats

   Free counters!

Lisensi Creative Commons
Jurnal Pendidikan Fisika  is licensed under a Creative Commons Atribusi 4.0 Internasional LicenseCopyright © Physics Education Department, Universitas Muhammadiyah MakassarAll rights reserved. (p-ISSN: 2302-8939, e- ISSN: 2527-4015)