The Effectiveness of Wordwall as aGamification Media in Increasing Student Motivation and Learning Activities at UPT Elemntary School Inpres Tete Batu

DOI: https://doi.org/10.26618/bw3a7f07

Authors

  • Muh. Al Amin, S.Kom., M.Pd
  • Nurwahid Syam, S.Pd., M.Pd., M.Kom
  • Dr. Juniarti Iryani, S.Pd., M.Pd

Student Activities, Gamification, Learning Motivation, Interactive Learning, Wordwall

Abstract

This study aims to test the effectiveness of the use of Wordwall as a gamification medium in increasing the motivation and learning activities of elementary school students. The study used a mixed method approach with a sequential explanatory design, which combines a true-experimental design of the pretest-posttest control group type at the quantitative stage and phenomenological interviews at the qualitative stage. The subjects of the study were students in grade V of SD Inpres Tete Batu who were divided into an experimental group (using Wordwall) and a control group (conventional method), each totaling 25 students. The research instruments included learning motivation questionnaires, activity observation sheets, interviews, and documentation. The results of the descriptive analysis showed that the students' learning motivation in the experimental group increased by 21.37%, while the control group was only 8.49%. The learning activities of students in the experimental group also increased by 22.19%, higher than the control group which was only 11.81%. The results of the t-test and ANOVA confirmed a significant difference between the two groups (p < 0.05), both in motivation and learning activities. Qualitative analysis supports the quantitative findings, where students and teachers state that Wordwall is able to create a more fun, motivating, and interactive learning atmosphere. Thus, it can be concluded that Wordwall is effectively used as a gamification-based learning medium in increasing the motivation and learning activities of elementary school students. These findings show that the use of digital technology designed pedagogically is in line with the direction of the Merdeka Learning policy. This research was specifically carried out on science subjects with light and sound materials, so that the results obtained reflect the effectiveness of Wordwall in the context of learning science in the material. This finding is expected to be an empirical reference for elementary school teachers in developing more interactive and meaningful social studies learning. 

Published

2026-02-09

How to Cite

The Effectiveness of Wordwall as aGamification Media in Increasing Student Motivation and Learning Activities at UPT Elemntary School Inpres Tete Batu. (2026). Jurnal Pendidikan Fisika, 14(1). https://doi.org/10.26618/bw3a7f07

How to Cite

The Effectiveness of Wordwall as aGamification Media in Increasing Student Motivation and Learning Activities at UPT Elemntary School Inpres Tete Batu. (2026). Jurnal Pendidikan Fisika, 14(1). https://doi.org/10.26618/bw3a7f07