ANALISIS AKTIVITAS BELAJAR SISWA DENGAN MENGGUNAKAN PEMBELAJARAN DIGITAL MODEL INSTRUCTIONAL GAMES UNTUK SD/MI

muh miftahurrazikin, Andi Prastowo

Abstract


The learning process is pursued so that the learning environment can support effective and student-centered learning. This research uses descriptive qualitative research method. Qualitative methods are research whose results cannot be obtained through statistical procedures or other means of quantification (measurement). The data obtained are in the form of words, pictures, and not numbers. The type of qualitative descriptive research used is literature study. Literature study is research based on literature searches. The data in this study can be obtained through excavation and searching of books and scientific journal articles and other notes that can support problem solving in this study. The instructional game model is a learning game in the form of a game by looking at various aspects for the fulfillment of learning objectives. The research method used by researchers is Library Research which refers to various literature studies that are relevant to data collection through books, journals, and other relevant materials. For the instructional game model there are aspects that are described to be studied starting from learning games by involving the environment, guidance from the educators themselves so as to create interesting and fun learning. From the results of the analysis that the author has done, conclusions can be drawn from several articles that the author has analyzed first, namely about the effectiveness of the instructional game model in increasing student activity, it can be seen from the articles that the authors researched.


Keywords


learning activities, digital learning, instructional game model

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DOI: https://doi.org/10.26618/jkpd.v6i2.5574

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