Pengembangan Media Pembelajaran Board Game Snake Adventure untuk Meningkatkan Hasil Belajar Peserta Didik dalam Materi Bhinneka Tunggal Ika Kelas X SMA Negeri 2 Malang
DOI:
https://doi.org/10.26618/8bj50n47Kata Kunci:
Snake Adventure Board Game, Bhinneka Tunggal Ika Instruction, Game-Based Learning, Student Motivation, TPACK IntegrationAbstrak
Tujuan dari penelitian ini untuk mengembangkan dan mengetahui efektivitas media pembelajaran board game Snake Adventure dalam materi Bhinneka Tunggal Ika untuk meningkatkan minat dan hasil belajar peserta didik kelas X SMA Negeri 2 Malang. Penelitian ini menggunakan metode ADDIE untuk mengembangkan media pembelajaran. Pengumpulan data dilakukan dengan cara wawancara, pengisian angket dan tes formatif. Analisis wawancara dan data angket dilakukan dengan teknik analisis deskriptif kualitatif. Analisis data tes dilakukan dengan uji normalitas, uji Wilcoxon Signed-Rank Test, dan Normalized Gain. Hasil yang didapat adalah a) board game Snake Adventure merupakan media pembelajaran yang valid dan layak digunakan untuk meningkatkan minat dan hasil belajar peserta didik secara efektif., b) efektivitas board game Snake Adventure dinilai signifikan dalam meningkatkan minat dan hasil belajar peserta didik dengan penilaian produk oleh peserta didik mendapat rata-rata sebesar 88% dengan klasifikasi sangat layak. Hasil penelitian menunjukkan adanya peningkatan nilai sebesar 8,8 poin, dari rata-rata pretest 84,8 menjadi 93,6 pada posttest. Hasil N-Gain diperoleh nilai sebesar 57,69% yang termasuk dalam kategori sedang dalam meningkatkan efektivitas pembelajaran.
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