-textbook c-gray-1" >C'mon, no Whammies, no Whammies, STOP! Argh, I got a swirly thing and some squigglies. That means I, uh... won two bars of gold-pressed latinum? I wish the Dabo girl would stop flirting with that Klingon -- I have no Bajorly clue what I'm doing. Hiya, readers! Pull up a barstool and get comfy. This week's Captain's Log, your Thursday fix of Star Trek Online news and views, is all about minigames.
With the recent release of Season 2: Ancient Enemies, the folks at Cryptic Studios introduced a pair of minigames to STO, and they say they have more in the works. I thought it might be fun to check out the new diversions and maybe suggest a few of our own for future updates. Game time! As we all know by now, Season 2 brought loads of new stuff to STO. I've devoted the past few weeks to some of the new season's important features, including the diplomacy system and starship interiors.
And we'll examine the promised weekly episodes whenever they, y'know, start happening. But while a new level cap and Klingon story elements are fine and dandy, the developers added a little funsauce for the immersion goose in the form of two new minigames: anomaly-gathering and Dabo. The former is fairly straightforward, while the latter is pounding my wallet to a pulp. Anomaly-gathering Captain's Log covered crafting a few months ago, shortly after the revamping of Memory Alpha.
While the actual crafting process changed considerably (though not enough for most people, including Executive Producer Daniel Stahl), the developers left gathering alone. Finding crafting mats consisted of pressing the 'F' key near anomaly nodes. Well, not anymore! With the advent of Season 2, anomaly-gathering is decidedly more interactive. The same basic setup remains, in that your Federation starship or captain needs to find and scan an anomaly.
But now, instead of automatically granting, say, three pieces of exobiological data, scanning prompts a flash-fast minigame that determines the number of resources you receive. Though getting the hang of it took me a few tries, the anomaly minigame is supremely simple. When you scan an anomaly, a box pops up in the middle of the screen. Two different waveforms, a red one and a blue one, appear on the left side of the box, and four arrow buttons, like a controller's directional pad, appear on the right side.
When the box pops up, you have about five seconds to match the red waveform to the blue waveform. The arrow keys adjust the height and width of the wave. If you successfully match the two waves in time, you'll earn a gold star and slightly more resources than you would have if you'd failed. You still receive mats if you fail or ignore the box entirely. And that's pretty much it. It's a very small (mini!) effort at interactivity that I think adds some fitting Star Trek flavor to anomaly-gathering.
Not everyone likes it, because the box slows you down if you're grabbing mats on the fly, but that's life.
Captain's Log: Articulate how-do-you-do to my minigames
by Georgia Ringrose (2020-02-14)
With the recent release of Season 2: Ancient Enemies, the folks at Cryptic Studios introduced a pair of minigames to STO, and they say they have more in the works. I thought it might be fun to check out the new diversions and maybe suggest a few of our own for future updates. Game time! As we all know by now, Season 2 brought loads of new stuff to STO. I've devoted the past few weeks to some of the new season's important features, including the diplomacy system and starship interiors.
And we'll examine the promised weekly episodes whenever they, y'know, start happening. But while a new level cap and Klingon story elements are fine and dandy, the developers added a little funsauce for the immersion goose in the form of two new minigames: anomaly-gathering and Dabo. The former is fairly straightforward, while the latter is pounding my wallet to a pulp. Anomaly-gathering Captain's Log covered crafting a few months ago, shortly after the revamping of Memory Alpha.
While the actual crafting process changed considerably (though not enough for most people, including Executive Producer Daniel Stahl), the developers left gathering alone. Finding crafting mats consisted of pressing the 'F' key near anomaly nodes. Well, not anymore! With the advent of Season 2, anomaly-gathering is decidedly more interactive. The same basic setup remains, in that your Federation starship or captain needs to find and scan an anomaly.
But now, instead of automatically granting, say, three pieces of exobiological data, scanning prompts a flash-fast minigame that determines the number of resources you receive. Though getting the hang of it took me a few tries, the anomaly minigame is supremely simple. When you scan an anomaly, a box pops up in the middle of the screen. Two different waveforms, a red one and a blue one, appear on the left side of the box, and four arrow buttons, like a controller's directional pad, appear on the right side.
When the box pops up, you have about five seconds to match the red waveform to the blue waveform. The arrow keys adjust the height and width of the wave. If you successfully match the two waves in time, you'll earn a gold star and slightly more resources than you would have if you'd failed. You still receive mats if you fail or ignore the box entirely. And that's pretty much it. It's a very small (mini!) effort at interactivity that I think adds some fitting Star Trek flavor to anomaly-gathering.
Not everyone likes it, because the box slows you down if you're grabbing mats on the fly, but that's life.
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