Jurnal Kajian Pendidikan Dasar (JKPD) [P-ISSN 2527-418x | e-ISSN 2622-5123] publishes a scientific paper on the results of the study and review of the literature in the sphere of natural science education, Social Science education, mathematic science education, citizenship education, and Indonesian language education in primary education. Jurnal Kajian Pendidikan Dasar can only be accessed through our official webpage, other than this website, it is outside our responsibility
Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan Univers
Meningkatkan Keaktifan Belajar Melalui Metode Permainan Mencari Kartu Pada Peserta Didik
Low student learning activity in the classroom often results from monotonous instructional strategies that fail to engage learners physically and mentally, creating a passive and unmotivated learning atmosphere. This study aims to improve student learning activity through the implementation of the card-finding game method as an enjoyable and interactive learning approach. This research employed a Classroom Action Research (CAR) design carried out in two cycles, following the stages of planning, action, observation, and reflection. The subjects of the study were 30 third-grade students of SDN Model Terpadu Madani, consisting of 19 boys and 11 girls. Data were collected through observation and analyzed using descriptive quantitative techniques to calculate student activity percentages based on observation sheets. The results showed a significant improvement in student learning activity from Cycle I to Cycle II, with an overall increase of 63.3%. Additionally, the number of students achieving the "active" category rose from only 16.7% in Cycle I to 80% in Cycle II. These findings indicate that the application of the card-finding game method effectively enhances student participation and learning activity in the classroom.
Copyright (c) 2025 Rahmah http://creativecommons.org/licenses/by-nc-sa/4.0
Meningkatkan Minat Baca Peserta Didik Melalui Penggunaan Metode Paikem di Kelas III.A SDN Model Terpadu Madani
This research is a type of Class Action Research (CAR) which aims to increase students' interest in reading through the application of the PAIKEM method. The subjects of this research were 32 students of class III.A SDN Model Terpadu Madani consisting of 13 boys and 19 girls. The data collection technique in this research was an observation sheet. The data analysis technique in this research was a quantitative descriptive technique to calculate the percentage value of the observation sheet of student activities and provide an observation sheet. The results of this research are that there is an increase from cycle I to cycle II, namely 56.3% . Thus, it can be concluded that the application of the PAIKEM method can increase students' interest in reading in class III.A SDN Model Terpadu Madani.
Copyright (c) 2025 Rawina http://creativecommons.org/licenses/by-nc-sa/4.0
Meningkatkan Partisipasi Peserta Didik dalam Pembelajaran Melalui Metode Index Card Match
Low student participation in classroom learning often results in limited engagement, both physically and mentally, which negatively affects the overall effectiveness of the teaching and learning process. This issue was identified among the third-grade students of SDN Model Terpadu Madani, where learners showed minimal involvement in asking questions, expressing opinions, and collaborating during lessons. This study aims to improve student learning participation through the implementation of the Index Card Match (ICM) method as an active learning strategy. The research employed a Classroom Action Research (CAR) design conducted in two cycles, consisting of planning, implementation, observation, and reflection stages. Data were collected through observation and analyzed using descriptive quantitative techniques. The results demonstrated a significant improvement in student participation, with an initial rate of 43.24% in Cycle I (categorized as sufficient) increasing to 65.42% in Cycle II (categorized as good). All participation indicators—questioning, expressing opinions, responding to questions, and group collaboration—showed notable progress. Based on these findings, the Index Card Match method is proven effective in enhancing student participation and is recommended as a viable active learning strategy for elementary school classrooms.
Copyright (c) 2025 Rahmawati wati http://creativecommons.org/licenses/by-nc-sa/4.0
Pengembangan Media Pembelajaran Berbasis Assemblr Edu Pada Materi Bangun Ruang
Design, Development, Implementation, and Evaluation) aimed at developing Assemblr Edu learning media and improving learning outcomes, especially in spatial geometry material. Validation of learning media was carried out by four experts, namely media experts, language experts, lecturer material experts, and teacher material experts. There is an average media validation result of 90%, language validation of 92.7%, material validation by lecturers of 96.6%, and material validation by teachers of 88% with an average overall result of 91.8% with very feasible criteria. There is an N-Gain value with an average score of 0.83 with high criteria. There are student questionnaire response results with an average of 90.8% with very good criteria and teacher questionnaire responses of 88.3% with very good criteria. The results can be concluded that learning media using the Assemblr Edu platform is very feasible and effective in improving student learning outcomes, especially in mathematical spatial geometry material.
Copyright (c) 2025 Cindy Condolisa Bonita http://creativecommons.org/licenses/by-nc-sa/4.0
Efektivitas Model TGT Berbantuan Media Ular Tangga Berbasis Kearifan Lokal Kudus Terhadap Pemahaman Konsep Matematis Siswa
The low understanding of the concept of multiplication in elementary school students is an important concern in learning mathematics. This study aims to determine the effectiveness of interactive snakes and ladders media with local wisdom Kudus through Teams Games Tournament (TGT) type cooperative learning model in improving understanding of mathematics concepts, especially multiplication, in grade 3 students. This study used a quantitative approach with a quasi-experimental design. The study population was all grade 3 students who totaled 25 students, with a sample of 15 students selected through random sampling technique. The instruments used include questionnaires and observation sheets, while the data analysis technique uses statistical tests to compare pre-test and post-test scores. The results showed a significant increase in students' understanding of mathematics concepts, indicated by the difference in the average pre-test and post-test scores of 43.74 points. The significance test showed a p value <0.05, which means that the use of interactive snakes and ladders media is effective in improving student learning outcomes.
Copyright (c) 2025 Septi Ayu Widia Ningrum, Kustina Puji Astuti, Zumroh Kusuma Darmasari, Qurrotu A'yunina Fais, Fitriyah Amaliyah http://creativecommons.org/licenses/by-nc-sa/4.0
Peningkatan Hasil Belajar IPAS Siswa Kelas V Melalui Model TGT dengan Media Peta Sebarhayati
This study aims to improve the learning outcomes of Natural and Social Sciences (IPAS) among fifth-grade students at SDN 01 Nambangan Kidul, Madiun City, through the implementation of the Team Games Tournament (TGT) learning model assisted by the SebarHayati Map media. The background of this research is the low student performance on the topic of biodiversity characteristics in Indonesia, particularly in understanding the distribution of flora and fauna. This issue is attributed to the use of conventional teaching methods and a lack of interactive learning media. This is a Classroom Action Research (CAR) conducted in two cycles using a mixed-methods approach. Data were collected through student activity observations and learning outcome tests. The results indicate an increase in the implementation level of the TGT model from 74% in the first cycle to 84% in the second cycle. Furthermore, students' learning outcomes improved significantly: the percentage of students with underperforming scores decreased from 46.67% to 13.33%, while the number of students in the "very good" and "good" categories increased. The use of the SebarHayati Map proved effective in helping students visualize the material contextually and supported the game elements of the TGT model. In conclusion, implementing the Team Games Tournament (TGT) learning model assisted by the SebarHayati Map effectively enhances student learning outcomes and engagement in IPAS learning.
Copyright (c) 2025 Febri Wiraningrum, Elly's Mersina Mursidik, Fakhriyatu Zahro http://creativecommons.org/licenses/by-nc-sa/4.0
Pelatihan Membatik Jumputan Sebagai Sarana Menumbuhkan Kreativitas Siswa Kelas V
This training was aimed at fostering students’ creativity through a tie-dye batik workshop for fifth-grade students at SDN 1 Pasalakan. The program was implemented in three stages: (1) preparation, (2) implementation, and (3) evaluation. The preparation stage involved observing students’ creative activities at school, planning the training program, forming a committee, and drafting a budget plan. The observation showed that SDN 1 Pasalakan had never previously conducted batik training. The activity was organized by the Pre-service Teacher Professional Education (PPG) students, Cohort 2 of 2024, Universitas Muhammadiyah Cirebon. The training was successfully carried out and produced several tie-dye batik fabrics with various patterns that reflected students’ creativity. The recommendation for SDN 1 Pasalakan is to design follow-up programs to further develop students’ creativity, such as workshops on handicrafts made from plastic waste. Practical activities of this kind can engage students physically and mentally, thereby supporting creativity and nurturing love for national culture as reflected in the Pancasila Student Profile.
Copyright (c) 2025 Faznuhal Zai A http://creativecommons.org/licenses/by-nc-sa/4.0
Pengaruh Pendekatan Lingkungan Alam Sekitar Terhadap Kemampuan Literasi Sains pada Mata Pelajaran IPA
The low level of scientific literacy among elementary school students remains a challenge in science learning, particularly in applying models that are relevant to real-life contexts. This study aims to describe the effect of the environmental approach on students’ scientific literacy skills and to analyze the level of influence produced. The research employed a quantitative method with a Pre-Experimental design using the One Group Pretest-Posttest model. The subjects were all 30 fourth-grade students of SDN Panderejo. Data were collected through an essay test consisting of 12 items validated by two experts. Data analysis was carried out using the N-gain test to determine the improvement in scientific literacy and the Eta Square test to measure the effect size. The findings indicate that the environmental approach improved students’ scientific literacy with an N-gain score of 0.3 categorized as moderate and an effect size of 0.4 also categorized as moderate. It can be concluded that the environmental approach has a positive impact on enhancing elementary school students’ scientific literacy in science learning with a moderate effect level. Further studies are recommended to apply experimental designs involving two or more classes to obtain more comprehensive analyses.
Copyright (c) 2025 Rindiya Ningtyas, Septi Budi Sartika http://creativecommons.org/licenses/by-nc-sa/4.0
Penerapan Problem Based Learning (PBL) Melalui Pendekatan Teaching at the Right Level (TaRL) untuk Meningkatkan Hasil Belajar Bahasa Indonesia
Differentiated learning is an effort to adjust the learning process in the classroom to meet the needs of students. Through the Teaching at The Right Level (TaRL) approach, the grouping of students into differentiated learning is adjusted to the initial ability of students. This research is a type of classroom action research, the subject of the research is class II students totaling 30 students. The purpose of this study is to determine the learning outcomes of students when implementing problem-based learning (PBL) through the teaching at the right level (TaRL) approach in Indonesian Language subjects, capital letters in grade II. The results of the research on the learning outcomes of students in the first cycle got an average score of 82 with classical completeness of 70%, and in the second cycle got an average score of 91.6, with classical completeness of 90%. Based on these results, it can be concluded that the application of problem-based learning (PBL) through the teaching at the right level (TaRL) approach is able to improve the learning outcomes of grade II students in the use of capital letters in Indonesian subjects.
Copyright (c) 2025 Meliyanti Rusgiarty http://creativecommons.org/licenses/by-nc-sa/4.0
Studi Literatur : Tentang Penggunaan Aplikasi Quizizz terhadap Keaktifan, Minat, Motivasi dan Hasil Belajar pada Mata Pelajaran IPS Siswa Kelas Tinggi Sekolah Dasar Di Indonesia Tahun 2020-2024
This study aims to analyze the effect of the quizizz application on activeness, interest, motivation, and learning outcomes in social studies subjects for high school students. This research was conducted using the literature study research method. Data sources in the form of journals used in this research were obtained and collected through digital platforms with the publish or perish 8 application, Google Scholar, Garuda, and Sinta. The analysis technique used is literature review with the stages of collecting secondary data sources, criticizing sources both external and internal, interpreting or analyzing data, and historiography or writing research results, and the final step is drawing conclusions based on data analysis and research results. The results of the study concluded that the quizizz application has an effect on student activeness, interest, motivation, and learning outcomes, as evidenced by 24 journals stating that quizizz has a positive influence on increasing activeness, interest, motivation, and learning outcomes. Of the 24 journals that have been analyzed, it can be seen that the percentage of improving students' learning abilities with the help of the quizizz application is 100%, which means that all of these journals have the same opinion that quizizz has a positive influence on improving students' learning abilities. The improvement of students' learning abilities in 4 groups, including: (1) there are 21% of journals stating that quizizz has an influence on increasing social studies learning activeness, (2) there are 11% of journals stating that quizizz has an influence on increasing social studies learning interest, (3) there are 14% of journals indicating that quizizz has an influence on increasing social studies learning motivation, and (4) there are 54% of journals agreeing that quizizz has an influence on increasing social studies learning outcomes.
Copyright (c) 2025 Vera Galuh Rosita http://creativecommons.org/licenses/by-nc-sa/4.0
Penerapan Pendekatan Pembelajaran Culturally Responsive Teaching (CRT) terhadap Hasil Belajar Matematika Peserta Didik Kelas V SD
The learning outcomes of class V students on whole number problems up to 100,000 related to money were initially relatively low. This research aims to improve learning outcomes through a Culturally Responsive Teaching (CRT) approach. The method used is Classroom Action Research (PTK) which consists of two cycles, with each cycle involving one meeting. This research was carried out at SDN Kemakmuran II Cirebon City in the odd semester of the 2024/2025 academic year, involving 31 class V students as research subjects. In cycle I, there were 13 of 31 students who had not reached the KKM or only 41,94% of students who achieved complete learning outcomes. In cycle II there was an increase in learning outcomes, namely there were 27 of 31 students who succeeded in reaching the KKM or percentage of complete learning outcomes of 87,09%. Based on the results of this research, it can be concluded that the CRT approach with the Problem Based Learning (PBL) model assisted by the Kacirebonan Menu Book media which is applied can improve student learning outcomes, especially for whole number problems up to 100,000 related to money.
Copyright (c) 2025 Dea Agni Saputri http://creativecommons.org/licenses/by-nc-sa/4.0
Peningkatan Pembelajaran Matematika dengan Model Pembelajaran POE (Predict-Observe-Explain) pada Siswa
The teaching-learning process requires effective classroom management skills, as each student has different abilities and ways of thinking. Teachers are expected to select the appropriate approach and teaching model to ensure that students can better understand the subject matter. This study aims to analyze the application of the Predict-Observe-Explain (POE) learning model in improving mathematics learning outcomes for second and third grade students at UPTD SPF SDN 21 Barru. Through Classroom Action Research (CAR), this study evaluates the impact of the POE model on students' learning outcomes in two cycles. In the pre-cycle, the average score of students was 51.27, which then increased to 54.81 in the first cycle and 73.14 in the second cycle, showing significant improvement and reaching the expected standard. The POE steps, which include prediction, observation, and explanation, encourage students to think critically, actively participate, and understand the material more deeply. Furthermore, this model helps teachers create more interactive and engaging lessons through creative classroom management. The results of this study demonstrate that the POE model not only improves student learning outcomes but also provides a more meaningful and effective learning experience. Therefore, POE has proven to be an effective teaching model in mathematics learning, supporting material mastery and enhancing student motivation.
Copyright (c) 2025 Nadya Permata Putri Bhoes http://creativecommons.org/licenses/by-nc-sa/4.0
Pengaruh Model Value Clarification Technique (VCT) terhadap Penalaran Moral Siswa Kelas V Sekolah Dasar
The purpose of this study was to determine the effect of the Value Clarification Technique model on the moral reasoning of fifth-grade elementary school students. The study was quantitative with a Quasi-Experimental Research approach and a Nonequivalent Control Group Design. The results showed an average pre-test score of 62.86 for the experimental class and an average post-test score of 81.67 for the experimental class. The average pre-test score of 62.86 for the control class and an average post-test score of 72.14 for the control class. The results of the t-test using an independent sample t-test showed a significance level (2-tailed) of 0.000 < 0.05, thus rejecting Ho.
Copyright (c) 2025 Dita Eriyanti Pratiwi http://creativecommons.org/licenses/by-nc-sa/4.0
Problematika dan Strategi Pembelajaran Daring pada Era Pandemi Covid-19
Closing the school as one of the policies taken to minimize the spread of corona viruses. The original learning activities are performed directly with face-to-face, now having to turn into online learning. Therefore, there is a need to adjust various parties to implement an online learning scheme. The purpose of this research is to identify the problems faced during the implementation of online learning, while describing appropriate strategies to be implemented so that online learning can run effectively. This type of research is a research study with the object of research that is problematic and online learning strategies in the Covid-19 pandemic era. To determine the validity and validity of data, this research uses source triangulation and extra time. The data analysis technique used is the constant comparison method. The results of the study obtained strategies for applying online learning that are appropriate based on the problem at hand.
Copyright (c) 2025 Nila Arianti, Sutama Sutama http://creativecommons.org/licenses/by-nc-sa/4.0
Pengaruh Pembelajaran STEAM Terhadap Kemampuan Berpikir Kritis Pada Muatan IPA Kelas IV
This study aims to determine the effect of STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning on critical thinking skills in the fourth grade science content. This research is a quantitative approach with a Quasi Experimental Design type of research using Post-test Only Control Group Design. The population in this study was class IV with two classes. The samples taken were class IV A as the experimental class and class IV B as the control class. This research technique uses non-probability sampling with a purposive sampling technique. The data collection method used is an instrument in the form of a critical thinking test sheet. Using the statistical analysis method with the formula used is the Mann-Whitney U Test which was carried out with the help of the SPSS vs 26 application program. Based on the results of the study using the Mann-Whitney U test, it showed that the results obtained were the Sig. of 0.000. From these results it can be seen that Ho is rejected and Ha is accepted. It means that it can be concluded that there is an effect of learning STEAM (Science, Technology, Engineering, Arts, and Mathematics) on Critical Thinking Ability in the science content of Energy Sources grade IV.
Copyright (c) 2025 Desy Suryani http://creativecommons.org/licenses/by-nc-sa/4.0
Penggunaan Aplikasi Youtube Sebagai Media Pembelajaran di Madrasah Ibtidaiyah Makassar
Using Youtube as a Learning Media in Madrasah Ibtidaiyah Makassar. This study aims to determine the effectiveness of learning by using YouTube as a tutorial-based learning media. The research was conducted in class III at a school in Makassar with 25 students. The research used is a type of research using a qualitative approach. Data collection techniques using techniques, interviews and documentation. The data analysis technique used is data reduction, data presentation, and drawing conclusions. The results of the study show that the effectiveness of YouTube media in learning the tutorial model is quite effective and well implemented, by using YouTube media as a teaching aid for conveying learning material, the use of YouTube media as a tutorial model taught by teachers runs effectively and motivates students to be more active in learning. learning process and achieve optimal learning outcomes. The impact of using YouTube media on students includes being able to increase knowledge, can increase student learning motivation, use of increasingly modern learning media. The research implications of using YouTube as an effective learning medium in increasing student activity in learning.
Copyright (c) 2025 Zulhijrah Zulhijrah http://creativecommons.org/licenses/by-nc-sa/4.0
Pembelajaran Matematika Berbasis Masalah di Kelas 4 Sekolah Dasar
This article describes problem-based mathematics learning in elementary schools. The description begins with the concept of mathematics learning, the concept of problem-based learning and the steps of problem-based learning. The main part of this article is a discussion of problem-based learning in mathematics implemented in the fourth grade of SDN Antasan Besar 1 Banjarmasin. The implementation of the Problem-based learning model includes orientation to the problem, organizing students, guiding investigations, developing and presenting results and analyzing and evaluating the process and results of problem solving. Based on the results of the learning analysis carried out, it shows that problem-based mathematics learning goes well in elementary schools, problem-based mathematics learning can improve the quality of learning and improve student learning outcomes in elementary schools. Based on the results of the study, problem-based learning in mathematics is highly recommended in grade four elementary schools.
Copyright (c) 2025 Herti Prastitasari, Yogi Prihandoko, Jumadi Jumadi, Sunarno Sunarno http://creativecommons.org/licenses/by-nc-sa/4.0
PENINGKATAN HASIL BELAJAR MELALUI IMPLEMENTASI MEDIA BELAJAR MIKA HOLOGRAM 3D PADA PEMBELAJARAN IPA SD KELAS 5
Penelitian ini bertujuan untuk mengeksplorasi peningkatan pemahaman konsep melalui implementasi media belajar Mika Hologram 3D dalam pembelajaran Ilmu Pengetahuan Alam (IPA) bagi siswa SD kelas 5. Metode penelitian yang digunakan adalah penelitian tindakan kelas yang melibatkan satu kelas eksperimen yang menggunakan media belajar Mika Hologram 3D dan satu kelas kontrol yang menggunakan metode pembelajaran konvensional. Populasi penelitian ini adalah siswa kelas 5 di sebuah sekolah dasar di daerah perkotaan. Sampel penelitian terdiri dari 18 siswa yang dipilih secara acak dan dibagi menjadi dua kelompok. Data dikumpulkan melalui tes pemahaman konsep sebelum dan setelah implementasi media belajar Mika Hologram 3D, serta observasi kelas dan wawancara dengan guru. Hasil penelitian menunjukkan bahwa implementasi media belajar Mika Hologram 3D secara signifikan meningkatkan hasil belajar siswa. Terdapat peningkatan yang signifikan dalam skor rata-rata hasil belajar kelas siswa setelah implementasi media belajar Mika Hologram 3D dibandingkan dengan skor sebelumnya. Nilai rata-rata yang didapatkan pada kegiatan prasiklus adalah 69,3 dengan tingkat ketuntasan kelas yaitu 38% kemudian dilakukan tindakan dengan mengimplementasikan media pembelajaran Mika Hologram 3D dalam tahap 2 siklus, dan diperoleh nilai rata 76 dan ketuntasan kelas sebesar 55%, karena belum mencapai tingkat ketuntasan minimum yitu 80% maka penelitian dilakukan ke tahap tindakan siklus 2 dan didapatkan hasil nilai rata-rata sebesar 86 dengan ketuntasan kelas 88%, dengan hasil ini maka tindakan diberhentikan pada siklus 2, peningkatan ketuntasan belajar sebesar 17% dari pra siklus ke siklus I, dan 33% dari siklus I ke siklus II. Selain itu, observasi kelas dan wawancara dengan guru mengungkapkan respons positif siswa terhadap penggunaan media belajar ini, yang melibatkan visualisasi tiga dimensi yang menarik. Berdasarkan temuan ini, dapat disimpulkan bahwa implementasi media belajar Mika Hologram 3D dalam pembelajaran IPA pada siswa SD kelas 5 efektif dalam meningkatkan pemahaman konsep. Disarankan agar guru dan sekolah lainnya mempertimbangkan penggunaan media belajar inovatif ini sebagai alat bantu pembelajaran yang dapat meningkatkan Hasil belajar serta kualitas pembelajaran IPA di tingkat SD.
Copyright (c) 2023 Aditya Dwi Pratama, Muhamad Sofian Hadi
UPAYA MENINGKATKAN HASIL BELAJAR IPA MELALUI PENERAPAN MODEL PEMBELAJARAN BERBASIS PROYEK PADA SISWA KELAS IV SD INPRES BANGKALA III KOTA MAKASSAR
Tujuan dari penelitian ini untuk mengetahui peningkatan hasil belajar IPA melalui penerapan model pembelajaran berbasis proyek siswa kelas IV SD Inpres Bangkala III kota Makassar. Jenis penelitian ini yaitu Penelitian Tindakan Kelas yang di laksanakan secara bersiklut daya tahapan perencanaan, pelaksanaan, observasi dan refleksi. Subjek dalam dalam penelitian ini siswa kelas IV SD Inpres Bangkala III Kota Makassar yang berjumlah 29 orang. Instrumen penelitian yang digunakan yaitu lembar observasi, tes hasil belajar dan dokumentasi. Data di analisis secara deskriptif kuantitatif. Hasil penelitian menunjukan hasil observasi aktivitas mengajar guru pada siklus 2 meningkat menjadi 89,74% kategori sangan baik dan hasil observasi aktvitas siswa meningkat menjadi 81,81% kategori sangat baik dan hasil belajar siswa mencapai nilai KKM yaitu 82,75% Kesimpulan dalam penelitian ini menunjukan bahwa hasil belajar IPA Pelalui penerapan Model Pembelajaran Berbasis Proyek Pada Siswa Kelas IV SD Inpres Bangkala III Kota Makassar. Kata Kunci: Hasil Belajar, Model Pembelajaran Berbasis Proyek
PENGARUH PENGGUNAAN LAGU-LAGU DALAM PEMBENTUKAN KARAKTER PESERTA DIDIK DI SEKOLAH DASAR
Abstract Education plays an important role in shaping the character of individuals, which in turn influences human behavior. In the context of education in elementary schools, the use of songs can be an effective way to shape the character of students. However, the influence of the use of songs in the formation of character of students in elementary schools has not been fully understood and studied scientifically. Therefore, this study aims to examine the influence of the use of songs in the formation of character of students in elementary schools. In this study, a qualitative approach was used with questionnaires as a tool to collect data from 156 teachers teaching in elementary schools in Indonesia. Data was obtained through filling out a questionnaire by the teacher consisting of 15 questions related to the use of songs in character building. The results showed that the use of songs in the formation of student character in elementary schools had a positive impact on student character, such as increasing honesty, tolerance, and togetherness. In this article, we will discuss the concept of character education, the role of songs as learning tools, and the effects of their use in shaping student character. Keywords: Influence, Songs, Character Building, Learners, Elementary School
Copyright (c) 2023 Fransisca Regy Reviana
PENINGKATAN KETERAMPILAN SOSIAL DAN HASIL BELAJAR PADA MATERI MEMBANGUN MASYARAKAT YANG BERADAB MELALUI PENDEKATAN PROJECT BASED LEARNING PADA SISWA KELAS IV SDN BESAH II
Pelaksanaan penelitian dilaksanakan atas dasar fenomena yang timbul di kelas IV SDN Besah II, dimana peserta didik memiliki keterampilan sosial yang masih kurang terlihat. Penelitian ini dilaksanakan guna mengetahui apakah penggunaan model project based learning efektif dalam meningkatkan keterampilan sosial dan hasil belajar peserta didik. Dengan adanya inovasi menggunakan pembelajaran berbasis proyek untuk meningkatkan keterampilan sosial dan hasil belajar peserta didik diharapkan dapat menjadi sebuah proses pembelajaran yang membantu peserta didik untuk meningkatkan kemampuannya. Penelitian dilakukan dengan menggunakan penelitian tindakan kelas atau PTK, dengan subjek penelitian kelas IV SDN Besah II. Sesuai dengan hasil penelitian yang telah dilakukan terdapat peningkatan hasil keterampilan sosial dan hasil belajar peserta didik pada pra siklus hingga siklus I dan siklus II, pada aspek keterampilan sosial kenaikan keberhasilan 13,5% dan 12%, sedangkan untuk hasil belajar mengalami kenaikan rata-rata dari pra siklus sebesar 58 menjadi 87 pada akhir siklus II, dimana setiap siklus sudah di atas KKM. Berdasarkan hasil penelitian terdapat peningkatan keterampilan sosial dan hasil belajar siswa yang dipengaruhi oleh penggunaan model project based learning.
EFEKTIVITAS PENGGUNAAN MEDIA STICK POUCH (KANTONG STIK) TERHADAP MOTIVASI BELAJAR SISSWA KELAS II SDN PANNARA KOTA MAKASSAR
This study aims to determine the effectiveness of using stick pouch media in increasing thematic learning motivation of class IIB students at SDN Pannara Makassar City. The approach used is a quantitative approach with this type of experimental research with a one group pretest posttest research design. The population in this study were all grade II SDN Pannara Makassar City, totaling 60 students. The sample in this study was class IIB students at SDN Pannara Makassar City, totaling 30 students consisting of 16 boys and 14 girls. The instruments used are observation sheets, questionnaires, tests and documentation. Data were analyzed descriptively and inferentially. The results of the research on descriptive analysis showed that the average value of teacher activity was 3.3 in the good category and in student activity the average value was 3.3 in the good category. In the student learning motivation variable, the average student result is 3.107 for the pretest and 3.613 for the posttest. Meanwhile for the stick pouch media variable, the average value was 2.580 in the pretest and 3.180 in the posttest. Inferential analysis shows a significance value of 0.000 <0.05 which means that stick pouch media is effective in increasing thematic learning motivation of class IIB SDN Pannara Makassar City.
Copyright (c) 2023 Hilda Hilda, Waddi Fatimah, Perawati Bte Abustang
Penerapan Model Scramble untuk Meningkatkan Hasil Belajar Siswa Kelas II SD Negeri Rejang Lebong
Abstrak Kajian ini bertujuan untuk mengetahui bagaimana penerapan model scramble dalam meningkatkan hasil belajar siswa kelas II SD Negeri Rejang Lebong. Jenis penelitian ini adalah Penelitian Tindakan Kelas Partisipan. Model penelitian yang digunakan dalam penelitian ini adalah model penelitian Kemmis dan Mc Taggart.. Teknik analisis data penelitian ini bersifat kuantitatif dan kualitatif, berupa observasi dan catatan harian. Sampel yang digunakan dalam penelitian ini adalah seluruh siswa kelas II sebanyak 19 siswa. Berdasarkan penelitian yang telah dilakukan terlihat bahwa penerapan model scramble untuk meningkatkan hasil belajar siswa kelas II SD Negeri Rejang Lebong. Hal ini terlihat dari hasil selama nilai yang didapatkan selama siklus 1 dan siklus 2 mengalami peningkatan dengan nilai rata-rata pada setiap siklus meningkat,hal ini menandakan bahwa penerapan model scramble mampu untuk meningkatkan hasil belajar siswa. Kata kunci: Penerapan, model scramble, Hasil Belajar
Copyright (c) 2023 Lian Tiara, Pipin Devi Era Santi, Chandra Chandra
HUBUNGAN PEMBERIAN PENGUATAN (REINFORCEMENT) TERHADAP KEDISIPLINAN SISWA SDN 07 DOMPU
Penguatan (Reinfocement) yang diberikan kepada peserta didik melalui pujian ataupun penghargaan merupakan salah satu upaya dalam memotivasi peserta didik agar menyadari pentingnya sikap disiplin, sehingga peserta didik akan akan melatih diri bersikap disiplin. Melalui pemberian penguatan secara terus menerus, memungkinkan peserta didik akan terbiasa mengikuti segala peraturan sekolah. Sehingga tujuan dari pencapaian proses pembelajaran dapat terpenuhi yaitu terciptanya keefektifan belajar yg diperoleh dari sikap disiplin. Penelitian ini bertujuan untuk mengetahui ada tidaknya hubungan pemberian penguatan terhadap kedisiplinan siswa SD Negeri 07 Dompu tahun Pembelajaran 2023/2024. Pendekatan yang digunakan dalam penelitian ini adalah kuantitatif. Penelitian ini dilakukan dengan cara menyebarkan angket. Teknik analisis data yang digunakan adalah teknik korelasi product moment, hasil yang diperoleh dalam penelitian ini adalah terdapat hubungan pemberian penguatan terhadap kedisiplinan siswa SD Negeri 07 Dompu tahun Pembelajaran 2023/2024. Hal ini dapat dilihat berdasarkan nilai rhitung > rtabel yaitu 0,438 > 0,312 pada taraf signifikansi 5 %. Ini bermakna Ho ditolak dan Ha diterima, artinya terdapat hubungan pemberian penguatan terhadap kedsiplinan siswa SD Negeri 07 Dompu tahun Pembelajaran 2023/2024.
Pengaruh Penggunaan Model Project Based Learning Terhadap Hasil Belajar Siswa dalam Pembelajaran Tematik di Kelas VI Sekolah Dasar
Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan model project based learning terhadap hasil belajar siswa dalam pembelajaran tematik kelas VI di Sekolah Dasar. Penelitian ini merupakan penelitian eksperimen dengan desain nonequivalent control group dengan memberikan tes berupa pilihan ganda untuk mengukur hasil belajar. Sampel dalam penelitian ini adalah siswa kelas VI di SDN 64 Singkawang yang berjumlah 19 orang dan siswa kelas VI di SDN 68 Singkawang yang berjumlah 26 orang. Berdasarkan hasil pengolahan data didapatkan nilai signifikansi sebesar 0,000 atau kurang dari 0,05 untuk hasil belajar. Sehingga dapat disimpulkan bahwa model project based learning berpengaruh terhadap hasil belajar siswa kelas VI di Sekolah Dasar
PENINGAKATAN PEMBELAJARAN BERDIFERENSIASI GURU MELALUI COACHING BERBASIS PEMODELAN PADA GUGUS I KECAMATAN RAPPOCINI KOTA MAKASSAR
Tujuan utama penelitian ini adalah untuk, tujuan utama penelitian ini adalah untuk meningkatkan kemampuan melaksanakan pembelajaran berdiferensiasi guru melalui coaching dengan basis pemodelan pada Sekolah Dasar Gugus I Kecamatan Rappocini Kota Makassar. Penelitian ini merupakan penelitian tindakan (action research) berupa penelitian tindakan sekolah (PTS) dengan objek penelitian sebanyak 24 orang guru sekolah dasar pada gugus I Kecamatan Rappocini Kota Makassar. Penelitian ini didesain dalam dua siklus . Hasil penelitian menunjukkan bahwa kemampuan mendesain RPP berdiferensiasi maupun kemampuan melaksanakan PBM berdiferensiasi meningkat. Pada pra, siklus I, sampai pada siklus II mengalami peningkatan yaitu rata-rata skor pada pembuatan RPP berdiferensiasi pra siklus 2,171, siklus I meningkat menjadi 3,02, dan siklus II 3,734. Sedangkan pada kemampuan melaksanakan pembelajaran berdiferensiasi rata-rata skor pada pra siklus 2,84, siklus I meningkat menjadi 3,30, dan siklus II 3,53. Jika melihat kriteria yang telah ditetapkan maka rata-rata kemampuan mendesain RPP berdiferensiasi dikategorikan baik. Demikian halnya kemampuan melaksanakan pembelajaran berdiferensiasi juga dikategorikan baik. Berdasarkan data tersebut dapat disimpulkan bahwa kemampuan melaksanakan pembeljaran berdiferensiasi guru di Gugus I Kecamatan Rappocini, Kota Makassar khususnya bagi 24 orang mengalami peningkatan keterampilan dalam pembelajaran setelah penerapan coaching berbasis pemodelan.
METODE OUTDOOR LEARNING DALAM PENERAPANNYA TERHADAP HASIL BELAJAR IPA SISWA UPT SDN 49 LAPPO ASE KABUPATEN BONE
Konteks penelitian tindakan kelas ini dilatarbelakangi dari hasil belajar siswa yang masih tergolong kurang baik; pendekatan pembelajaran yang diterapkan guru masih bersifat konvensional; dan siswa kurang memiliki motivasi belajar yang kuat. Kondisi ini diatasi melalui penerapan metode outdoor learning diamana pembelajaran dilaksanakan di luar ruangan dengan topik cara perkembangbiakan tumbuhan dan hewan. Tujuan penelitian ini adalah untuk melihat seberapa sukses metode outdoor learning dalam meningkatkan hasil belajar IPA di SDN 49 Lappo Ase Kabupaten Bone. Penelitian tindakan kelas ini dilaksanakan dalam dua siklus. Setiap siklus memiliki langkah-langkah utama sebagai berikut: perencanaan, tindakan, pengamatan, dan refleksi. Tahap tindakan selalu direvisi untuk mendapatkan hasil yang lebih baik dan akurat. Proses pengolahan data pada penelitian ini menggunakan pendekatan analitis deskriptif. Penerapan metode outdoor learning terbukti efektif dalam meningkatkan hasil belajar IPA dibuktikan dengan hasil penelitian pada siklus I dan II, dengan skor rata-rata hasil belajar IPA siswa meningkat dari 76,67 menjadi 83,06 dan ketuntasan klasikal pembelajaran juga meningkat dari 72,22% menjadi 88,89%.
Copyright (c) 2023 A. Muafiah Nur, Astuti Nandu, Nasrah Nasrah
PENGARUH PEMBELAJARAN BERBASIS ADAPTASITEKNOLOGI TERHADAP MOTIVASI BELAJAR SISWA DI SD INPRES BORONG JAMBU II
Metode Pembelajaran Berbasis Adaptasi Teknologi Terhadap Motivasi Belajar Siswa SD Inpres Borong Jambu II. Penelitianinibertujuanuntukmengetahui pengaruh metode pembelajaran berbasis adaptasi teknologi terhadapmotivasi belajar siswa pada kelas V/B SD Inpres Borong Jambu II Kota Makassar. PenelitianinimerupakanpenelitianeksperimenPre- Eksperimental dengan menggunakan pendekatan kuantitatif. Sampel penelitianiniialahkelas V/B SD Inpres Borong Jambu II yang berjumlah30 orang.Instrumenpenelitianyang digunakan yaitulembarobservasidan angket penguatan motivasi belajar siswa. Setelahmenganalisis data, penulismenemukanbahwaketerlaksanaan padametode pembelajaran berbasis adaptasi teknologidenganskornilai 3,5dalamkategori sangat baik dan aktivitas siswa dengan skor nilai 3,4 dalam kategori baik. Adapun skornilaipretestpada responsiswamenggunakanmetode pembelajaran berbasis adaptasi teknologi sebesar73,23 dan nilai posttestresponsiswa pada metode pembelajaran berbasis adaptasi teknologi denganskor88.20. Sehingga dapat disimpulkan motivasi belajar siswa pada kelas V/B SD Inpres Borong Jambu II Kota Makassar dengan menggunakan metode pembelajaran berbasis adaptasi teknologi sangat berpengaruh. Kata kunci:Metode pembelajaran berbasis adaptasi teknologi, motivasi belajar siswa
ANALISIS IMPLEMENTASI PENDIDIKAN KARAKTER SISWA PADA PEMEBELAJARAN IPS DI SEKOLAH DASAR
Tujuan penelitian ini adalah untuk mendeskripsikan implementasi pendidikan karakter di sekolah dasar. Penelitian ini menggunakan metode deskriptif kualitatif yang bertujuan mendeskripsikan implementasi pendidikan karakter di sekolah dasar kuhususnya di SD Negeri Bawakaraeng I. Teknik pengumpulan data yang digunakan pada penelitian ini adalah observasi, wawancara mendalam, dan analisis dokumen. Hasil penelitian menunjukan bahwa implementasi pendidikan karakter di SD Negeri Bawakaraeng I telah dilakukan dengan baik, yang mengintegrasikan nilai-nilai karakter ke dalam proses pembelajaran, selain itu implementasi pendidikan karakter tidak hanya dilakukan di dalam kelas tapi juga dilakukan di luar kelas, seperti memberikan contoh atau teladan yang baik agar tidak melakukan perbuatan menyimpang seperti bullying, berkelahi dengan teman atau bahkan saling bermusuhan. Dengan demikian perilaku sopan, bertanggung jawab, dan saling menghargai telah ditanamkan dalam jiwa peserta didik. Penyelenggaraan pendidikan karakter adalah satu hal yang multlak dilakukan di jenjang pendidikan manapun, khususnya di sekolah dasar. Hal ini karena pendidikan dasar merupakan pondasi utama bagi tumbuh kembang generasi muda Indonesia. Sehingga dapat disimpulkan bahwa implementasi pendidikan karakter sudah berjalan dengan baik dan diterapkan oleh peserta didik.
Copyright (c) 2023 Perawati Bte Abustang, Mohamad Syarif Sumantri, Nina Nurhasanah
ANALISIS PEMBELAJARAN IPS DALAM MENGEMBANGKAN KNOWLEDGE, ATTITUDE, SKILL DAN VALUES DI SD LABSCHOOL
Penelitian ini bertujuan untuk mengetahui pembelajaran Ilmu Pengetahuan Social (IPS) dalam mengembangkan pengetahuan (knowledge), keterampilan (skill), sikap (attitude), dan nilai (values). Penelitian ini menggunakan metode penelitian kualitatif dengan pendekatan deskriptif analisis. Adapun kajian yang digunakan adalah hasil wawancara dan observasi. Peneliti juga menggunakan penelitian yang relevan dari situs web, diantaranya Sinta, DOAJ, dan Google Schoolar. Hasil penelitian ini menunjukan bahwa pengembangan knowledge, skill, attitude dan vanue sudah dikembangkan pada siswa kelas VI SD Laboratorium UPI Kampus Cibiru. Hal ini dilihat dari hasil wawancara dan observasi yang dilakukan oleh peneliti terhadap guru serta siswa kelas VI SD Laboratorium UPI Kampus Cibiru.
Copyright (c) 2023 Fadhilah Salsabila Riadi